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- /* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
-
- /* --------------------------------------------------------------------------
- * This file contains routines that operate solely on matrices.
- * -------------------------------------------------------------------------*/
-
- #include "mat3defs.h"
-
- /* -------------------------- Static Routines ---------------------------- */
-
- #define SMALL 1e-20 /* Small enough to be considered zero */
-
- /*
- * Shuffles rows in inverse of 3x3. See comment in MAT3_inv3_second_col().
- */
-
- static void
- MAT3_inv3_swap( register double inv[3][3], int row0, int row1, int row2)
- {
- register int i, tempi;
- double temp;
-
- #define SWAP_ROWS(a, b) \
- for (i = 0; i < 3; i++) SWAP(inv[a][i], inv[b][i], temp); \
- SWAP(a, b, tempi)
-
- if (row0 != 0){
- if (row1 == 0) {
- SWAP_ROWS(row0, row1);
- }
- else {
- SWAP_ROWS(row0, row2);
- }
- }
-
- if (row1 != 1) {
- SWAP_ROWS(row1, row2);
- }
- }
-
- /*
- * Does Gaussian elimination on second column.
- */
-
- static int
- MAT3_inv3_second_col (register double source[3][3], register double inv[3][3], int row0)
- {
- register int row1, row2, i1, i2, i;
- double temp;
- double a, b;
-
- /* Find which row to use */
- if (row0 == 0) i1 = 1, i2 = 2;
- else if (row0 == 1) i1 = 0, i2 = 2;
- else i1 = 0, i2 = 1;
-
- /* Find which is larger in abs. val.:the entry in [i1][1] or [i2][1] */
- /* and use that value for pivoting. */
-
- a = source[i1][1]; if (a < 0) a = -a;
- b = source[i2][1]; if (b < 0) b = -b;
- if (a > b) row1 = i1;
- else row1 = i2;
- row2 = (row1 == i1 ? i2 : i1);
-
- /* Scale row1 in source */
- if ((source[row1][1] < SMALL) && (source[row1][1] > -SMALL)) return(FALSE);
- temp = 1.0 / source[row1][1];
- source[row1][1] = 1.0;
- source[row1][2] *= temp; /* source[row1][0] is zero already */
-
- /* Scale row1 in inv */
- inv[row1][row1] = temp; /* it used to be a 1.0 */
- inv[row1][row0] *= temp;
-
- /* Clear column one, source, and make corresponding changes in inv */
-
- for (i = 0; i < 3; i++) if (i != row1) { /* for i = all rows but row1 */
- temp = -source[i][1];
- source[i][1] = 0.0;
- source[i][2] += temp * source[row1][2];
-
- inv[i][row1] = temp * inv[row1][row1];
- inv[i][row0] += temp * inv[row1][row0];
- }
-
- /* Scale row2 in source */
- if ((source[row2][2] < SMALL) && (source[row2][2] > -SMALL)) return(FALSE);
- temp = 1.0 / source[row2][2];
- source[row2][2] = 1.0; /* source[row2][*] is zero already */
-
- /* Scale row2 in inv */
- inv[row2][row2] = temp; /* it used to be a 1.0 */
- inv[row2][row0] *= temp;
- inv[row2][row1] *= temp;
-
- /* Clear column one, source, and make corresponding changes in inv */
- for (i = 0; i < 3; i++) if (i != row2) { /* for i = all rows but row2 */
- temp = -source[i][2];
- source[i][2] = 0.0;
- inv[i][row0] += temp * inv[row2][row0];
- inv[i][row1] += temp * inv[row2][row1];
- inv[i][row2] += temp * inv[row2][row2];
- }
-
- /*
- * Now all is done except that the inverse needs to have its rows shuffled.
- * row0 needs to be moved to inv[0][*], row1 to inv[1][*], etc.
- *
- * We *didn't* do the swapping before the elimination so that we could more
- * easily keep track of what ops are needed to be done in the inverse.
- */
- MAT3_inv3_swap(inv, row0, row1, row2);
-
- return(TRUE);
- }
-
- /*
- * Fast inversion routine for 3 x 3 matrices. - Written by jfh.
- *
- * This takes 30 multiplies/divides, as opposed to 39 for Cramer's Rule.
- * The algorithm consists of performing fast gaussian elimination, by never
- * doing any operations where the result is guaranteed to be zero, or where
- * one operand is guaranteed to be zero. This is done at the cost of clarity,
- * alas.
- *
- * Returns 1 if the inverse was successful, 0 if it failed.
- */
-
- static int
- MAT3_invert3 (register double source[3][3], register double inv[3][3])
- {
- register int i, row0;
- double temp;
- double a, b, c;
-
- inv[0][0] = inv[1][1] = inv[2][2] = 1.0;
- inv[0][1] = inv[0][2] = inv[1][0] = inv[1][2] = inv[2][0] = inv[2][1] = 0.0;
-
- /* attempt to find the largest entry in first column to use as pivot */
- a = source[0][0]; if (a < 0) a = -a;
- b = source[1][0]; if (b < 0) b = -b;
- c = source[2][0]; if (c < 0) c = -c;
-
- if (a > b) {
- if (a > c) row0 = 0;
- else row0 = 2;
- }
- else {
- if (b > c) row0 = 1;
- else row0 = 2;
- }
-
- /* Scale row0 of source */
- if ((source[row0][0] < SMALL) && (source[row0][0] > -SMALL)) return(FALSE);
- temp = 1.0 / source[row0][0];
- source[row0][0] = 1.0;
- source[row0][1] *= temp;
- source[row0][2] *= temp;
-
- /* Scale row0 of inverse */
- inv[row0][row0] = temp; /* other entries are zero -- no effort */
-
- /* Clear column zero of source, and make corresponding changes in inverse */
-
- for (i = 0; i < 3; i++) if (i != row0) { /* for i = all rows but row0 */
- temp = -source[i][0];
- source[i][0] = 0.0;
- source[i][1] += temp * source[row0][1];
- source[i][2] += temp * source[row0][2];
- inv[i][row0] = temp * inv[row0][row0];
- }
-
- /*
- * We've now done gaussian elimination so that the source and
- * inverse look like this:
- *
- * 1 * * * 0 0
- * 0 * * * 1 0
- * 0 * * * 0 1
- *
- * We now proceed to do elimination on the second column.
- */
- if (! MAT3_inv3_second_col(source, inv, row0)) return(FALSE);
-
- return(TRUE);
- }
-
- /*
- * Finds a new pivot for a non-simple 4x4. See comments in MAT3invert().
- */
-
- static int
- MAT3_inv4_pivot (register MAT3mat src, MAT3vec r, double *s, int *swap)
- {
- register int i, j;
- double temp, max;
-
- *swap = -1;
-
- if (MAT3_IS_ZERO(src[3][3])) {
-
- /* Look for a different pivot element: one with largest abs value */
- max = 0.0;
-
- for (i = 0; i < 4; i++) {
- if (src[i][3] > max) max = src[*swap = i][3];
- else if (src[i][3] < -max) max = -src[*swap = i][3];
- }
-
- /* No pivot element available ! */
- if (*swap < 0) return(FALSE);
-
- else for (j = 0; j < 4; j++) SWAP(src[*swap][j], src[3][j], temp);
- }
-
- MAT3_SET_VEC (r, -src[0][3], -src[1][3], -src[2][3]);
-
- *s = 1.0 / src[3][3];
-
- src[0][3] = src[1][3] = src[2][3] = 0.0;
- src[3][3] = 1.0;
-
- MAT3_SCALE_VEC(src[3], src[3], *s);
-
- for (i = 0; i < 3; i++) {
- src[0][i] += r[0] * src[3][i];
- src[1][i] += r[1] * src[3][i];
- src[2][i] += r[2] * src[3][i];
- }
-
- return(TRUE);
- }
-
- /* ------------------------- Internal Routines --------------------------- */
-
- /* -------------------------- Public Routines ---------------------------- */
-
- /*
- * This returns the inverse of the given matrix. The result matrix
- * may be the same as the one to invert.
- *
- * Fast inversion routine for 4 x 4 matrices, written by jfh.
- *
- * Returns 1 if the inverse was successful, 0 if it failed.
- *
- * This routine has been specially tweaked to notice the following:
- * If the matrix has the form
- * * * * 0
- * * * * 0
- * * * * 0
- * * * * 1
- *
- * (as do many matrices in graphics), then we compute the inverse of
- * the upper left 3x3 matrix and use this to find the general inverse.
- *
- * In the event that the right column is not 0-0-0-1, we do gaussian
- * elimination to make it so, then use the 3x3 inverse, and then do
- * our gaussian elimination.
- */
-
- int
- MAT3invert(result_mat, mat)
- MAT3mat result_mat, mat;
- {
- MAT3mat src, inv;
- register int i, j, simple;
- double m[3][3], inv3[3][3], s, temp;
- MAT3vec r, t;
- int swap;
-
- MAT3copy(src, mat);
- MAT3identity(inv);
-
- /* If last column is not (0,0,0,1), use special code */
- simple = (mat[0][3] == 0.0 && mat[1][3] == 0.0 &&
- mat[2][3] == 0.0 && mat[3][3] == 1.0);
-
- if (! simple && ! MAT3_inv4_pivot(src, r, &s, &swap)) return(FALSE);
-
- MAT3_COPY_VEC(t, src[3]); /* Translation vector */
-
- /* Copy upper-left 3x3 matrix */
- for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) m[i][j] = src[i][j];
-
- if (! MAT3_invert3(m, inv3)) return(FALSE);
-
- for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) inv[i][j] = inv3[i][j];
-
- for (i = 0; i < 3; i++) for (j = 0; j < 3; j++)
- inv[3][i] -= t[j] * inv3[j][i];
-
- if (! simple) {
-
- /* We still have to undo our gaussian elimination from earlier on */
- /* add r0 * first col to last col */
- /* add r1 * 2nd col to last col */
- /* add r2 * 3rd col to last col */
-
- for (i = 0; i < 4; i++) {
- inv[i][3] += r[0] * inv[i][0] + r[1] * inv[i][1] + r[2] * inv[i][2];
- inv[i][3] *= s;
- }
-
- if (swap >= 0)
- for (i = 0; i < 4; i++) SWAP(inv[i][swap], inv[i][3], temp);
- }
-
- MAT3copy(result_mat, inv);
-
- return(TRUE);
- }
-